Design & preparation
Approve the silhouette, face, colour and expression range. Separate parts for deformation, rotation and layering before rigging.
RiveMascot / rive animation
Design, rigging and motion need to work together. Build a reusable character system whose transitions are as carefully considered as its individual poses.
The production layers
Approve the silhouette, face, colour and expression range. Separate parts for deformation, rotation and layering before rigging.
Choose bones, meshes, constraints and shape changes where appropriate. Test extreme poses so the rig behaves across its intended range.
Connect resting states and actions through deliberate transitions. Document the application interface and test agreed journeys in the target runtime.
State machines
State machines describe when animation changes. A persistent condition can keep a character attentive; a one-off event can begin a celebration; a numeric value can blend a range of expressions.
Define exit conditions, interruption rules and default values. A reaction that looks good alone can still fail if the user taps twice or changes screens halfway through.
Review beyond the happy path
Ready for development
A typical handoff
Editable character artwork, source access, licensing and revision rounds are agreed in the project scope. Third-party fonts, sounds or artwork require appropriate rights.
Bring an idea, a character or a product moment.